I'm a software engineer, ex-product manager, and (occasional) musician living in Tokyo.
Software Engineer & Product Manager
Improbable contacted me when they were an early-stage startup of around 40 people. The mission merged the gaming industry with challenging software and product problems, so I interviewed and the rest, as they say, is history. Improbable now stands at around 400 people. I was sad to leave after I had experienced so much there, but honestly scaling a startup is tiring (or at least, being part of a startup that scales is tiring).